I find this technique useful when I already have a general idea and I am thinking about a particular page functionality or of the integral parts of interface components. That is why I draw design sketches on paper first, to consider different options and choose a visual design direction. Various visual solutions are considered at an early stage of the project, but it may take a long time to create digital sketches for all of them. This is a rarely used approach, but sometimes it can be helpful. For example, you can focus on “pixel polishing” instead of design. After everything is done on the paper, I start drawing in Sketch.ĭigital tools provide a lot more creative freedom than paper and you can easily shift attention to minor things. Moreover, some aspects will be difficult to describe on paper.Īt this step, I draw all the important details, but I do not yet draw wireframes in Balsamiq. However, this does not mean every single detail. I usually pick promising sketches and go over the details, after which I choose the best variant and work it out in greater detail. Wireframe: Specification, Detailed Phase.My goal is to generate as many ideas as possible and choose the most promising ones. While drawing such sketches, I am also striving to generate as many solution variants as possible.Īt this particular step, incompleteness frees my mind, which is why it is so important to avoid getting bogged down in minutiae at this stage. I draw a lot of basic sketches to consider the problem from different angles and to consider different solutions. I singled out the following sketch types: Designers consider their options, and then proceed to work out the details, thus making UX design a two-step process: Many options must be considered in design, which results in the choice and the execution of the best one.
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